ALCHEMIA – Game Design, Visual Effects, UI/UX

A mobile match-many puzzle game inspired by Tetris and Threes.


Company
Fox and the Little Prince.LLC

Platform
Unity (Android)

Tools Used
Unity Particles
Unity UI
Photoshop
Balsamiq

After Effects

Link
Google Play

Inspired by match-three games like Dots, Alchemia fused with the combination of Threes and the line-clear of Tetris to create a new game experience. Combine materials of the same level to form higher materials, combine those to form gold, and combine gold to win.

Alchemia was developed by a group of developers under Fox and the Little Prince.LLC with the goal to make a fast paced mobile game experience. We received school funding for the development and the launching of the game and the founding of our company. To date, Alchemia received a 4.8-star rating from 19 reviewers with over 400 downloads.

At the initial stage, I researched into different match 3 games and identified what was fun among them. And use the research as an inspiration to create new mechanics. We went through at least a dozen prototypes and settled on a core mechanic that was fun. From there, I developed mock-ups. And implemented UIs and visual effects to juice up the look of the game. As a team lead, I brought in additional help as the game need additional help, scheduled timelines and empower members to get their parts done.

Team Members:

  • Don Xu (Game Design | Visual Design | Unity | Legal | Team Lead)
  • Zach Howell (Programming | Game Design)
  • Justin Patterson (Trailer | Spec)
  • Catherine Hamilton (Music | Sound)