Malevolence Inc. is a competitive pass-and-play platforming game best enjoyed by passing a device back and forth between players.
Working in a group of 8 students, we developed and ship a game in 9 months. During the production, we also showed the game at events like arcade night at city hall in Philadelphia.
I was one of the 3d artist. Working with programmers, I generated original traps and rooms concepts and implemented them in the Unity project with version control. In helping the designers, I fine tuned the level design by testing the game and find better length and leveling for the game pieces. I also optimized the in-game geometries for mobile devices.