Unannounced Title – Game Design, UI/UX, Unity

Working with clients to turn a classical board into mobile PVP format. Through bi-weekly meetings, I help the client to turn ideas into tangible wireframes and Unity gameplay demos.

With this new project, I adapt new programming practices, such as Data binding and component-based programming. To help the code base having a clear structure and able to change and evolve based on the newest development.